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Video Games As A Learning Tool Search result for 'Video Games As A Learning Tool': Paper Excerpts: ... || and at the outset, any and all product placements on television and videos, and in movies, video games, and books. | or play video games that will be a bad influence. Finally, parents can encourage their children to play more games producers of the video games targeted sales to children too young to own or play the games. In the same year the games. It is also true that television and video games will continue to be available. This is where it is up to the today's society, children are less likely to play these games and more likely to watch television and play video games, ...
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Sources list for VIDEO GAMES AS A LEARNING TOOL: Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+childrenVideo Games and Child Development Goldstein, Jeffrey Ph.D. 2001. DOES PLAYING VIOLENT VIDEO GAMES CAUSE AGGRESSIVE BEHAVIOR? Playing by the Rules: The Cultural Policy Challenges of Video Games. Cultural Policy Center, University of Chicago. http://culturalpolicy.uchicago.edu/conf2001/pape Video Games and Aggression Video Games & Their Effects. (1999). California Mediascope Press. Retrieved on March 20, 2002, from http://www.mediascope.org/pubs/ibriefs/vge.htm Video Games and Child Development Kirsh, S.J. (1998). Seeing the world through Mortal Kombat-colored glasses: violent video games in teenagers. Psychosomantic Medicine. 56,152-153 Violent Video Games Kirsh, Steven J. (1997, April), "SEEING THE WORLD THROUGH "MORTAL KOMBAT" COLORED GLASSES: VIOLENT VIDEO GAMES AND HOSTILE ATTRIBUTION BIAS" Society for Research in Child Development, Washington, DC. PS 025 335. Video Games and Violence More sources on "VIDEO GAMES AS A LEARNING TOOL"
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